![]() ![]() If you had a negative number, subtract it from your original frame.Add the number of frames you were off to your original frame.For example if someone pressed A on frame 100 and the hit Pokemon was frame 103, you were off by -3 frames.It'll be a negative result around 90% of the time, but that's normal.(Frame you pressed A) - (Frame you got from reporter).Find the amount of frames you were off by:.Enter the Pokemon's stats into RNG Reporter and find the frame of the Pokemon.Before you jump in If you're not familiar with the Minecraft code, it's suggested that you inform yourself on the basics of Minecraft's mechanics. In this way, if you have to save the game to check your Pokemon's stats, the calibration will not be messed up. Random number generation (RNG) manipulation RNG manipulation is a big part of world and player manipulation and uses interactions to manipulate the chance of a random event happening.Reload the save state you made before in case you need to attempt the RNG again.If it's a gift, you need to save your game and load it with PKHeX.If it's a stationary, the lua will show all the IVs without doing anything.Check the stats of the Pokemon you've found.This will trigger the battle or finish the dialog for a gift on the final screen.Hold the A button and unpause the game.To compare, the final screen for Wild Pokemon is the cursor on "Sweet Scent". For example, if a Pokemon has a dialog (like a cry) before launching the battle it's the last screen you have before the Pokemon is generated (aka the moment the battle triggers, and the stats will be generated).Note: Don't hesitate to overuse save states! It's really important! This way you can go back to lower frames, and adjust correctly since calibration will be necessary EVERY TIME! ![]() Create a save state in case you mess up something later.Your player should be in front of the right legendary, NPC or Pokeball.Pick a frame you want to hit in RNG Reporter. Then, when you receive a Pokemon, type its stats into the IV Calculator part of Gen 3 Seed Assistant, and hit Search for Seed to see what seed and frame youve.Enter in your target settings for the Pokemon you wish to search for (shiny, IVs, nature, encounter slots, etc) and once it's done, hit "Generate". Enter it in the "Seed (Hex)" box in RNG Reporter.There's no real way to manipulate it for the moment, so you must go with what you have. It changes after pressing A / Start in the main screen. The "1330" is my seed for this run of FRLG. To find your seed, you must open the Memory Viewer, and search the address at 0x02020000. This has the big advantage to give you new results every time you load your game. That bug has been fixed in case you got hit with that one. Added: I do vaguely recall that there was a bug a long time ago about Moder not spawning on the map. So your second question of whether there was some mechanic to enable you to find what youre looking for was answered. FRLG uses the continue screen to generate different spreads every time the game loads to avoid repeating spreads like in dry battery Ruby and Sapphire. Sometimes you get lucky and sometimes you dont.Pause the emulator to find your initial seed. A box will pop-up where you'll be able to select the lua you saved earlier.Įnter into the "Continue" menu of the game.Load your Lua Script by going to "Tools" => "Lua Scripting" => "New Lua Script".You should have a save in front of the stationary Pokemon or the NPC that gives you the Pokemon.The other day I used the same build to RNG a wild Ditto with keypresses and IV frame advancements and that was perfect, so not sure if the issue is just with Stationary or not.Bulbasaur, Charmander, Squirtle, Clefairy, Abra, Hypno, Voltorb, Electrode, Hitmonlee, Hitmonchan, Scyther, Pinsir, Magikarp, Lapras, Eevee, Porygon, Omanyte, Kabuto, Aerodactyl, Snorlax, Articuno, Zapdos, Moltres, Dratini, Mewtwo, Togepi, Lugia, Ho-Oh, Deoxys. I searched for 1 keypress and so far those with Start, Select, L, and Right are wrong. IV frames match between Time Finder and Main Window for no keypresses.Same seed as above with the IV frames being 5 and 6 instead of what was given in Time Finder.IV frames are not matching up between Time Finder and Main Window, however ingame the Main Window IV frames given seem to be correct.The Main Window IV frames match to those ingame after capturing the Pokemon, so those can be assumed to be correctly predicted. However, when searching with one keypress some of the frames are not matching up between Time Finder and Main Window. When searching for seeds with no keypresses the IV frames both match up and after capturing the Pokemon are all correct ingame as well. In Gen 5 Time Finder for Stationary I'm searching for IV frames for B2 entralink RNG, and when I paste the seeds into the Main Window the IV frames are sometimes different than those given from Time Finder. ![]()
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